Mirror’s Edge Catalyst Dev Answers Questions on Multiplayer, Parkour, and Gadgets

Mirror’s Edge Catalyst releases in May, and one of its developers took to Twitter to answer some questions. The answers covered the upcoming game’s multiplayer, parkour, and gadgets, among other things.

Design director Erik Odeldahl took over the EA UK Twitter account this morning. When asked about the multiplayer, he said there is “a new social play element” that will be talked about in more detail “very soon.”

Odeldahl was also asked about the parkour and whether it’s more about climbing buildings or momentum-based running, to which he said it’s “quite extensive and supports both.” He said they’ve “done loads of motion capture” for the parkour and fighting.

Faith’s gadgets were touched upon, which revealed that, like Metroid, there are “some areas you won’t be able to reach without them.” Odeldahl said the open world “will open up for you as you play through the main story,” but there are alternate paths you’ll be able to explore.

The design director mentioned that his favorite part of the design was “getting rid of the first-person gunplay.”

A couple questions were about the game’s visuals. Odeldahl said that the inspiration for the in-game city came from “modern day cityscapes and [the] corporate dominance of our day-to-day lives.” He also answered questions about similarities with the original game, saying the “downtown section” reminds him the most of the first Mirror’s Edge.

You can check out the rest of his answers over on the EA UK Twitter account.

Mirror’s Edge Catalyst hits the PS4, Xbox One, and PC on May 24.

If you want to see the game in action, you can check out the videos below:

  • Mirror’s Edge Catalyst – Combat Gameplay
  • Mirror’s Edge Catalyst – Movement Gameplay
  • Mirror’s Edge Catalyst – Story Trailer
[“source-Gadgets”]